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Unity VR Experience

Game developer

An immersive virtual-reality experience built in Unity, exploring spatial interaction and room-scale movement.

  • Unity
  • C#
  • XR Toolkit

Problem

Designing VR interactions that feel natural requires careful tuning of locomotion, hand presence and spatial feedback.

Role

I prototyped the interaction system and room-scale locomotion, iterating on comfort and presence.

Stack

A Unity project using the XR Interaction Toolkit and C# for grab, teleport and physics-based interactions.

Result

A comfortable room-scale prototype demonstrating grab interactions and teleport locomotion.