Unity VR Experience
Game developer
An immersive virtual-reality experience built in Unity, exploring spatial interaction and room-scale movement.
- Unity
- C#
- XR Toolkit
Problem
Designing VR interactions that feel natural requires careful tuning of locomotion, hand presence and spatial feedback.
Role
I prototyped the interaction system and room-scale locomotion, iterating on comfort and presence.
Stack
A Unity project using the XR Interaction Toolkit and C# for grab, teleport and physics-based interactions.
Result
A comfortable room-scale prototype demonstrating grab interactions and teleport locomotion.