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Unreal C++ Gameplay

Game developer

A gameplay systems sandbox in Unreal Engine, implementing core mechanics in C++ for performance and control.

  • Unreal Engine
  • C++
  • Blueprints

Problem

Building responsive gameplay systems in Unreal means choosing the right boundary between C++ performance and Blueprint iteration speed.

Role

I implemented core gameplay mechanics in C++ and exposed tunable parameters to Blueprints for designers.

Stack

An Unreal Engine project mixing C++ gameplay classes with Blueprint extension points.

Result

A reusable gameplay foundation with C++ systems driving Blueprint-authored content.