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Who Is The Impostor

Full-stack developer

A real-time social deduction party game where players unmask the hidden impostor before the clock runs out.

  • TypeScript
  • React
  • WebSockets
  • Node.js

Problem

Remote teams and friend groups wanted a lightweight, browser-based party game that needs no installs and works across devices in seconds.

Role

I designed and built the full stack: the real-time game loop, the lobby and room system, and the responsive UI.

Stack

A TypeScript monorepo with a React front end and a Node.js WebSocket server coordinating game state across connected players.

Result

Sub-second round transitions, drop-in rejoining after disconnects, and a shareable room link that gets a game running in under ten seconds.