Who Is The Impostor
Full-stack developer
A real-time social deduction party game where players unmask the hidden impostor before the clock runs out.
- TypeScript
- React
- WebSockets
- Node.js
Problem
Remote teams and friend groups wanted a lightweight, browser-based party game that needs no installs and works across devices in seconds.
Role
I designed and built the full stack: the real-time game loop, the lobby and room system, and the responsive UI.
Stack
A TypeScript monorepo with a React front end and a Node.js WebSocket server coordinating game state across connected players.
Result
Sub-second round transitions, drop-in rejoining after disconnects, and a shareable room link that gets a game running in under ten seconds.